Art Museum App
A mobile app for a public art museum with the purpose of advertising exhibitions and events, provide information to patrons, and scheduling visits.
UX/UI
Mobile App
Responsive
Role
Solo Designer
Category
UX/UI, Mobile Application
Timeline
3 Months - 2025
Programs used
Figma, Affinity

Research Stage
User Research
The research encompassed competitive analysis of the 7 most popular Vienna art museums, user behavior analysis from UK cultural participation surveys, pricing strategy review, technical performance analysis of 234 global museum websites, and comprehensive documentation of user experience pain points from academic and industry sources.
Research methods included secondary research such as competitive website analysis, secondary data analysis from cultural participation surveys, technical performance auditing using Google PageSpeed Insights, and synthesis of academic research on museum website usability and accessibility.
Problem
Solution
User 1


User 2


Pain Points
HMW
Design Stage
The design centered on a minimal, accessible, and scalable approach. A comprehensive design system was developed to ensure visual consistency and facilitate future scalability. The design process included initial paper wireframes, followed by two iterations of low-fidelity wireframes refined through user testing, leading to a high-fidelity design and interactive prototype.


Styling



Design System

Hi-Fi Mockups

Reflection
The project resulted in a valuable product, especially as a model for other museums to follow and improve upon.
As we see it today: most Museums do not have the budget for a full-fledged application. Though with the newest AI tools and technology that future might be closer than expected.
Next Steps
01
The project requires additional application screens to be considered complete, as the current version includes archive, offers, and information pages that are currently disabled given the time frame.
02
The exhibition images are essential to demonstrate the potential visual outcome of the project for a prospective client.
03
The app overall requires gestures to make the app even more accessible. An example for that would be a long-press on an exhibition to share, bookmark it etc.
